Cyberpunk 2.0 is out!

With the release of Update 2.0 for Cyberpunk 2077, players on PC, PlayStation 5, and Xbox Series X|S can now enjoy an overhaul to a number of gameplay mechanics and core game features, resulting in various fixes and improvements. In this post, we’ll take a closer look at some of the most significant changes and enhancements that come with the new update.

Combat has undergone significant changes, with the new police system being a notable feature. Now, the NCPD will chase you when you commit a crime, whether on foot or in a vehicle, with the types of units in pursuit and their behavior depending on your NCPD Wanted Level. This means that various NCPD vehicles, roadblocks, and MaxTac can swoop in with AVs to pursue you, making the game more immersive. Moreover, vehicles can now engage in combat, with the option to use pistols, submachine guns, and health items from a first-person or third-person perspective.

The update also introduces multiple new Perks that unlock a variety of vehicle-related abilities, such as quickhacking vehicles, boosting vehicle weaponry, allowing the use of Sandevistan and Kerenzikov cyberware, and the ability to exit moving vehicles, among other improvements. Additionally, the combat AI has been enhanced, with various improvements to enemy netrunner AI, improved NPC reactions to grenades, and faster detection by enemies when you walk or sprint.

The update introduces significant changes to the Perk tree, which now contains fewer perks but affects gameplay more meaningfully. Progressing in a given Perk tree will allow you to unlock special abilities such as Overclock mode for netrunners, Bolt shots for Tech weapons, and the Adrenaline Rush ability. The update also merges the previous Skills into five new ones that are not restricted by their corresponding Attribute’s level, unlocking new passive buffs every five levels.

The cyberware system has received significant updates, with armor now being provided primarily by cyberware, moving the purpose of clothing mostly to aesthetics. Clothing items no longer have mod slots, and only some items provide bonuses, and the number of cyberware implants your body can handle is now determined by your Cyberware Capacity. Moreover, some Cyberware slots can be unlocked by acquiring specific Perks.

Changes have also been made to weapons, with unique effects for some Iconic weapons updated to better reflect their distinctive features. New smoke grenades have been added, along with new melee weapon Finishers, and you can now find a Thermal Katana in the game. Weapon mods have been reworked, with an expanded stash wall in V’s apartment that displays all the Iconic weapons from the base game.

Finally, traffic in the game has been improved, with NPC vehicles being able to switch lanes to avoid obstacles and pedestrians attempting to avoid running into moving vehicles. NPC drivers are better at avoiding players who are on foot than before, while braking, acceleration, and suspension of cars in traffic have undergone significant enhancements. Additionally, more user settings have been added to help configure the vehicle camera and controls, with the option to choose between three different third-person camera distances when driving a vehicle.

There have been other updates and improvements in this release; however, these are some of the significant ones that you can expect while playing Cyberpunk 2077 2.0. Overall, the update delivers a more immersive and enjoyable experience while playing the game.

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